Tankette’s Rambles

June 3, 2008

Guild changes: Causual guild gets a little less casual

Filed under: Uncategorized — tankette @ 6:28 pm

It seems such a hard thing to balance a guild that wants to be “casual” and yet actually progress through the raid content. Our guild made some steps towards the progression side last night.

The first bomb dropped in the guild meeting last night was we are completely scrapping our loot system. We’ve been using EP/GP and for the most part is was a fair system but it took some time to administer, keep up with points, etc. As fair as the system was, however, that didn’t stop people complaining when they didn’t get the loot. The guild officers figure that no matter what system we have people are still going to complain, so they system might as well be as effortless as possible.

The new loot system is pretty much a roll for whoever needs the item. In progression instances, currently just SSC, priority is given the raider’s guild status. “Raid Elite” guildies have priority over those ranked below. Everywhere else, Kara, ZA, Gruuls, Mags, it is just a roll regardless of guild status.

“Gear to raid, not raid to gear.” That is our new mantra. It means trying to get gear to the people that need it the most or where it will help the guild the most. It means passing on gear that may be a slight upgrade if it is a bigger upgrade for someone else. Gear the team. I hope this works as well in practice as in theory. Our guild is full of great people so I am very optimistic.

The next big bomb was all the raiders’ guild ranks were dropped and a clean slate was drawn for “Raid Elites”. Only people that were well geared, committed to making almost every Tuesday and Thursday raid and were committed to knowing the fights before setting foot in the instance could get bumped up to “Raid Elite” status – with the approval of the guild officers. So instead if signing up if you wanted in the progressions raids, you are expected to be there if you are a “Raid Elite”. If you can’t make it, you must let the raid leader know ahead of time. If you miss too many, you will lose your “Raid Elite” status.

I like it! Hopefully this will help us to have a solid 25 man raid two nights a week to get through SSC. Hopefully this will end having to re-explain the Lurker fight because we have 5 new people in the raid each time we go in. Hopefully we’ll burn through SSC. We have the gear. We have the talent.

Anyway, I got accepted as a “Raid Elite”. No surprise since I have no life outside WoW right now and I am on the game every single night and ready to raid. I’ve also got the frost resistance set for the Hydross fight, lol. (Maybe we’ll down him tonight!) My son is certainly geared well enough for SSC but we are still waiting to see if he’ll be accepted as “Raid Elite”. There are so many good Mages in our guild that he may get passed over for now.

Other changes involved using our guild web site as much as possible instead of bugging officers for petty stuff like guild bank withdrawals in the game all the time. Our GM has been getting mobbed with whispers everytime he logs in, which has gotten very old for him. I have to give him props for being so patient for so long as well as for being such a great leader. I have had leadership positions outside of WoW and dealing with whiners is always the biggest pain.

Well, we will test out the changes tonight. SSC with Hydross (first attempt) and Lurker on tap.

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12 Comments »

  1. I agree with “Gear to raid not raid to gear”. The top guild on our server used this system for a while (ummm… but yesterday they disbanded, I hope that’s a coincidence). Also in other guilds I’ve been with they had a points system but there was always a subtext: yes you had the DKP but you were expected to pass in favor of X in circumstances Y. This just causes drama, and you might as well roll.

    But anyway, if you get a lot of people who gear up with badges etc. to raid rather than come to the raid thing “What can I get?” you’re probably going to succeed.

    Comment by Machus — June 3, 2008 @ 10:39 pm | Reply

  2. I’ve used a suicide kings system before. I really liked that system for a casual atmosphere.

    Comment by Khrushchev — June 3, 2008 @ 10:49 pm | Reply

  3. Bleh, any loot system works as long as the details are laid out for everyone to see and understand. There will always be people who will complain, but sadly, you cannot please every single person in this game. Until every boss drops 10 pieces of every piece of loot on his loot table, people will be unhappy.

    Ultimately, it comes down to your raid invite process. If the invites are fair, complaints will be minimalized.

    Good Luck on Hydross šŸ˜€ Be patient, very innocent mistakes will wipe you.

    Comment by Anonymous — June 3, 2008 @ 11:27 pm | Reply

  4. ^ That was me btw… woops!

    Comment by speidel — June 3, 2008 @ 11:30 pm | Reply

  5. Eeek! Dropping EPGP, which is a system designed to help precisely the fair distribution of loot, sounds like a bad idea to me.

    Perhaps the problem was that you weren’t using decay (as I recall), so the more you did the less your effort was worth. That’s a pretty sucky side-effect of not reducing both EP and GP on a regular basis.

    Comment by Namthe — June 4, 2008 @ 6:45 am | Reply

  6. Ya, we weren’t using decay, which was an obvious flaw. I wasn’t the one handling complaints to I don’t know the reasons. So far everyone is on board with the new roll for loot system (non-system?).

    Where we had unhappy people was turning away people that wanted into the SSC raid last night. People seemed to think that if they didn’t get in last night they would never get in. We had at least one person gquit. Part of the issue was we took 9 healers so that bumped out some DPS’ers. The raid leader thought we needed the extra healers to learn the Hydross fight. Lol, that fight was tougher than I thought. We got him to 49% out of 7 tries.

    Comment by tankette — June 4, 2008 @ 2:46 pm | Reply

  7. Hmm, yeah I can see how that would cause issues. I think we work around that fairly well by establishing three “member” ranks:

    – Core Raider
    – Raider
    – Member

    Core Raiders are expected to turn up to 75% of raids, Raiders less. Core raiders generally get preference but Raiders will often make up at least 30% of the raid, so you’ll often get your turn, and once you prove you can perform you can make Core Raider very quickly. Members only get raids if we have no raiders of either type to fill the spot. I think the Raider rank works well – it says “we believe you can perform enough to raid, but there are too many of your class / you can’t make enough raids / some other good reason”

    For hydross, the trick is all in your positioning. if your dps move to the side that the boss is about to be shifted to, then you’ll find half the battle (bad transitions leading to getting overwhelmed with adds) is done.

    Comment by Namthe — June 4, 2008 @ 4:06 pm | Reply

  8. Anyone know if the Lesser Invisibility potions will work for the Hydross pull? I can’t seem to find many of the regular Invisibility potions.

    Comment by tankette — June 4, 2008 @ 4:55 pm | Reply

  9. No idea, but you’re the frost tank, right?

    I’m our guild’s frost tank, and I’ve never used an invisibility potion. The wasy we do the pull is for me to build up rage on one of the assembly line adds, and once I have full rage, run in and immediately thuderclap, running through to behind where he was standing. He doesn’t get anywhere near crossing the line. Meanwhile I have rage and time to get solid aggro while the dps clear up the rest of the adds.

    Comment by Namthe — June 4, 2008 @ 6:13 pm | Reply

  10. Yea, go tank the adds until you have enough rage for comfort. Then let your dpsers kill the rest. They can easily be solo’d by any decently geared person.

    Comment by speidel — June 4, 2008 @ 7:11 pm | Reply

  11. Yes, I’m the frost tank. I thought the potions were necessary but it sounds like they are just a convenience. I’ll have to give it a go without the potions. TY for the feedback!

    Comment by tankette — June 4, 2008 @ 7:54 pm | Reply

  12. We talked about the invisibility potions and decided to keep using them for now. My thought is using one buys us a few seconds of DPS in the first phase. (I forget my logic at the moment.) On our best attempt we had Hydross at 80% before going to the first nature phase.

    Besides, as a tank, how often do you get to be invisible? It was fun! Check me out, I’m a stealthed rogue with 17K armor and 20K health, lol.

    Comment by tankette — June 5, 2008 @ 5:30 pm | Reply


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